


Aris Darcy
Interactive Media Designer
Hi, I'm Aris. People always told me I lived in my own world, so I decided to build and share those worlds. Thanks for joining me.
Bio


I'm here to tell stories.​
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I've spent my life capturing and creating experiences. I went to theater camp as a kid, wrote short stories in high school, made movies in college, and took Marines kayaking in Japan. Now I tell stories through interactive media.
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Beyond that, I travel the world, collect small stone dinosaurs, listen to glam rock, pretend to be a horrible goose, and try to convince myself I have a green thumb.
Freelance Designer
Freelance interior design projects for private clients in NC and WA, including design, project management, execution, and billing.
Various
Game Designer
Ubisoft
Worked with a multi-disciplinary team to design, document, and implement features for a free-to-play AAA game in The Division franchise. This included original concept generation, detailed documentation and pitching, design implementation, and playtesting. Specialized in player psychology and accessibility design. I also served as a Global Co-Lead of the Neurodiversity ERG.
User Researcher
Harmonix
Responsible for all aspects of user research, including tester recruitment, study design, internal and external playtests, and reporting. Focus areas included designing for player motivation, creating user personas, and accessibility.
Adjunct Professor
Northeastern University, University of Miami, Adrian College
Instructor for Game Design and Analysis, Introduction to Game Design and Games for Social Impact, and Content and Systems Design. My education philosophy encourages multi-national approaches to design, and accessibility and inclusion at the forefront of the design process.
Education

Games
Studio Titles




Personal and Student Projects








Roll! Rob! Run!
Design Lead, Content Design, Visual Design
Playing as thieves in a bank heist gone wrong, use unconventional objects to overcome problem after problem in this RPG-lite card game.



Alice's Puzzling Adventure
Design Lead
Drink potions to change size and escape the mansion in this first-person spatial puzzler.
Survivor Island
Design Lead, Content Design
A competitive tabletop game where you must manage dwindling resources and fight to survive as the island and inhabitants become more fierce with each pass around the board.


Neko Atsume Live
Design Lead, Content Design
A live, real-time adaptation of the popular cat collecting mobile game Neko Atsume with a surprising and dangerous twist.
The Witness Live
Content Design
A live take on The Witness where players must solve spatial puzzles.
Truth
Content Design
A social game to determine absolute truth through popular opinion using ambiguous works of art.
Dance Central
User Researcher
A music rhythm game VR game made by Harmonix
Audica
User Researcher
A VR rhythm shooter made by Harmonix
Fuser
User Researcher
A music festival DJ game made by Harmonix
Heartland
Game Designer
An upcoming survival-shooter by Ubisoft
Gallery
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